Hi,
I'm a Dutch TD living in Sweden. Between 2005 and 2014 I worked in mostly post-production and games, usually as a Generalist,Animator or Creature Sculptor. Since 2014 I shifted focus to a more technical approach with a growing interest in designing/building pipelines and procedural content creation.
Currently I work as a Houdini Technical Artist at Massive Entertainment, at home I keep myself busy with running personal projects on a small renderfarm.
Tools of choice : Houdini, Python, Photoshop, Krita, Zbrush, Linux, Blackmagic Fusion, Pycharm, Nuke, Maya